DILLSBURG DUAL SHOOTOUT RULES OF THE TOURNAMENT COMPETITION
1) RULES OF PLAY
All matches will
be played in accordance with the F.I.F.A. Laws of the Game. Rules and/or
interpretations provided by U.S.Y.S.A. for youth matches may be incorporated.
The following items will further interpret these rules for purposes of this
tournament and/or will provide an administrative framework for the operation of
the tournament.
2) TEAM FIELD POSITION
A. Each team's players and coaches will be located along the same touchline. Spectators will be located along the opposite touchline of the field.
B. All players and coaches
should remain near the player bench area while on the sidelines. All spectators
must remain between the 18-yard lines. No Spectators will be permitted in the
areas directly behind the goal lines. All people on the sideline must remain at
least two (2) yards behind the sideline.
Failure to
provide the linesmen room to clearly see the touchline may lead to a bench
caution.
C.
Coaches and/or other officials, players and spectators may not
enter the field of play at any time unless requested to do so by the referee.
Only players and Coaches will be permitted in the bench area. All sideline
personnel must keep back from the touchline a minimum of two (2) yards at all
times.
3) PLAYER, COACH, AND SPECTATOR
BEHAVIOR
All players, coaches, and
spectators are expected to conduct themselves in a manner consistent with the
spirit as well as the letter of the Laws of the Game. Referees have been
specifically instructed to run the matches according to this spirit and will
act accordingly. DISSENT FROM PLAYERS, COACHES, OR SPECTATORS WILL NOT BE
TOLERATED. CAUTIONS AND/OR DISMISSALS WILL RESULT. Players are encouraged to
play all matches with intensity and desire. However, UNNECESSARY PHYSICAL PLAY,
PARTICULARLY THAT WITH INTENT TO INJURY, WILL NOT BE TOLERATED; CAUTIONS AND/OR
DISMISSALS WILL RESULT. Coaches are responsible for the actions of the team's
players and spectators as well as their own actions.
Players or
coaches DISMISSED FOR FIGHTING will be banned from further tournament
participation. Teams will be held responsible for adhering to this rule. Any
team playing a dismissed player in violation of this rule will be disqualified
from the tournament and all matches played by the team will be ruled to have
been a forfeit.
THE TOURNAMENT
COMMITTEE RESERVES THE RIGHT TO TERMINATE THE PARTICIPATION OF ANY TEAM IN THE
TOURNAMENT IF THE BEHAVIOR OF THE PLAYERS, COACHES AND SPECTATORS CREATES AN
ATMOSPHERE IN WHICH A MATCH OR MATCHES CANNOT BE COMPLETED WITHIN THE SPIRIT
AND LETTER OF THE LAWS.
Any player
receiving two cautions, whether those cautions be in the same or different
matches during the tournament will be sent off and may not play the next
regularly scheduled match whether that match be on the same day or the next day
of the tournament. If any player is
sent-off the field of play (dismissed/red carded) by a referee for any reason
other than fighting, that player is ineligible to participate in the remainder
of that match and may not participate in the next match. Referees are instructed
to record the player's name, number, team and reason for the caution or
send-off and present the information to the tournament director. All cards issued will be reported to the
team's appropriate league and state association.
4) START AND DURATION OF PLAY
A.
All teams must be prepared to start its matches on time. If a team
is not on the field of play and ready to start a match within five (5) minutes
after the scheduled time, the match shall be deemed a forfeit. A forfeit shall
be recorded as a 1-0 win in favor of the opposing team.
B.
All matches in the qualification round will consist of twenty (20)
minutes of playing time. There will be no half time, However the referee may
allow the teams to change ends of the field at a stoppage of play at
approximately the ten (10) minute mark of the game if he feels there is an
advantage due to wind, rain, field conditions, etc.
C. All matches in the championship round will consist of forty
(40) minutes of playing time divided into two (2) twenty (20) minute halves with a five- (5)
minute half time.
D. The official match time will be kept on the field by the
referee. The match time will be kept on a running clock.
5) SUBSTITUTION
There shall be
unlimited substitution with the permission of the referee at the following times:
A.
Possession
on a throw in.
B.
Either team goal kick.
C.
Either team scores a goal.
D.
At the beginning of the second half.
E.
In case of an injury, substitution for the injured player is
permitted but not required; the opposing
team may also substitute one player if the injured player is substituted
for.
F.
If a player receives a dismissal (red card), that player must
leave the field of play. The team may not substitute for them at any time
during that match. The team may field a full team in its next scheduled match.
G. All substitutions must enter the playing field from the halfway line with the permission of the referee. The referee may disallow a request for substitution if, in the referee's judgment, that request is intended to delay the play of the game.
6) PRE GAME ACTIVITY
Team captains
must report to the field marshal at least 15 minutes before the start of the
game. The home team is listed first on the qualification round schedule and
listed as the top team in the brackets on the championship round. Home team is
responsible for changing jerseys if there is color conflict with the visiting
team. Teams may warm up in practice areas away from the playing fields. There
will be no warm up on the field between games.
7) START OF PLAY
Regardless of weather conditions
players and coaches must be on the field at the scheduled playing time, ready
to play. Forfeits will be awarded if play has not started within five (5)
minutes of starting time as determined by the referee; a minimum of 7 players (U-11 and up) or 5 players (U-9
& 10) must be prepared to play before a team will be allowed to start a
match. A forfeited match will be recorded as a 1-0 score. The tournament
director may modify a scheduled start time for any match or reduce scheduled
match length prior to the start of the match; all such matches will be
considered to be official. Only a referee may restart a match already stopped
due to weather conditions, all such matches which have been played for a
minimum of 50% of the scheduled match time will be considered official. Matches
not considered official would be replayed in their entirety when rescheduled.
8) NUMBER OF PLAYERS AND GAME BALL SIZE
A. U-09 and U-10 age groups will play 8 v 8
(including the keeper). Maximum
roster (14) Game ball size 4.
B. U-11 and U-12 age groups will play 11 v 11 (including the
keeper). Maximum
roster (18) Game ball size 4.
C.
U-13
and above age groups will play 11 v 11 (including the keeper). Maximum roster (18) Game ball size 5.
D.
A
player
may play for one team and one team only during the tournament.
E.
Each
U-09 & U-10 team is allowed two guest players. Secondary players are guest
players.
F.
Each
U-11 to U-14 team is allowed three guest players. Secondary players are guest
players.
9) PROTESTS
No protests will
be entertained concerning the interpretation of the Laws of the Game by a
referee.
10) SCORE REPORTING
The field marshal
will fill out a game report for each game played. The report will include game
related information as required by the tournament committee. The field marshal
will give the referee the game report information. The referee will record all
game related information such as goals scored, cautions, and dismissals. At the
conclusion of each match, the field marshal will collect the game report after
the referee and both coaches have signed it. The field marshal will verify the
information on the game report and then relay the match results to the site
coordinator. If' there is a question on the score of a match, the coach and
coach only, can contact the site coordinator. The site coordinator will take
whatever action may be necessary to verify the score.
11) DRAWN MATCHES
A. There will be no overtime periods for drawn matches (matches
with tie scores at the end of regulation play) in any of the three
qualification games or any of the championship rounds.
B. Drawn matches in the qualification round, (20 minute games) will not have a shootout. They
will end as a tie.
C. Drawn matches in the championship round, (40-minute games), the
winner will be determined by the Dillsburg Dual Shootout.
12) TIEBREAKER PROCEDURE/THE DILLSBURG DUAL
SHOOTOUT
Championship round games which are
tied at the end of regulation play will go directly into a SHOOTOUT, involving players on each team challenging the opposing
goalkeeper in a one-on-one situation.
Each team will
then have five chances in alternate order, with the visiting team kicking
first. The shooters will start with the ball 35 yards (U11 and older) or 25
yards (U9 & U10), from the goal and will have, at the one referee’s
whistle, five seconds
in which to get the shot off. The
ball does not have to cross the goal line within those five seconds.
The goalkeepers have no movement restrictions within the five-second period in
accordance with normal rules of play. However, the goalkeeper must start each
shootout attempt on his goal line.
The
kicks shall end when one team has achieved an insurmountable advantage, such as
scoring on its first three kicks while their opponents miss their first three.
If the teams remained tied after the prescribed five attempts, they shall
continue to take alternate single kicks until one team has scored more than the
other team after an equal number of attempts. The remaining players on the
field must be used as kickers until all players have taken a shot. After all
players on the field have taken a shot the rotation starts over with the
players on the field. Only players in the game at the end of the match shall be
eligible to take such kicks. Any of those players may be the goalkeeper.
Goalkeepers must take their turn to kick. No player shall take a second kick
until 11 kicks (for U11 age groups and up) or 8 kicks (for U9 & U10 age
groups) have been taken. The shooter is not allowed to play rebounds off the
goalkeeper, crossbar, or goal posts, i.e., the shooter receives only one shot
within the five seconds. If the goalkeeper handles the ball outside the penalty
box, or fouls the shooter, a penalty kick will be awarded.
Coaches may be on the field but may not
coach their players or shout instructions when they are taking the shot.
13) QUALIFICATION ROUND OF PLAY / SEEDING
FOR THE CHAMPIONSHIP ROUND
All teams participating in the
qualification round of play will be guaranteed a minimum of three (3)
mini-games. At the end of each game the winning and losing teams will be
awarded game points based on the following criteria:
A. Regulation win = 3 game points
B. Drawn Match (both teams scoring i.e. 1-1) = 2 game points
C. Drawn Match (neither team scoring i.e. 0-0) = 1 game point
D. Regulation loss =
0 game points
At the
conclusion of all qualification matches in an age group the game points will be
totaled. The team with the highest game points will be seeded in the highest
position. The team with the next highest game points will be seeded in the next
position. This will continue until all teams have been seeded. Should two teams
have the same number of game points, tiebreakers as specified in 14 will take
effect.
14) TIEBREAKERS FOR SEEDING
The tiebreakers used in determining
the seeding into the championship round will be as follows:
A. Bonus points will be added or subtracted based on a +(-) goal differential. The differential will be the difference between the goals scored and goals allowed by each team in regulation play with the maximum differential points allowed for a single match being +(-) 4. The +(-) difference will be summed. The team with the highest number of differential points will be seeded in the higher position.
B. If two or more teams have the same number of differential points, the team that has allowed the fewest goals in the qualification round of play will be seeded in the higher position.
C. If after (B)
above two or more teams have the same number of goals allowed, then the team
that has scored the highest number of goals in the qualification round shall be
seeded the higher position.
D.
If after (C) above, two or more teams have the same number of
goals scored, the higher seed shall be determined by the winner of a coin toss.
14) CHAMPIONSHIP ROUND OF PLAY
After all the teams in each age
group have been ranked according to the seeding procedure, the teams will be
divided into eight team divisions. The teams will start the series of double
elimination championship games on Saturday afternoon. The four winning teams
will advance into the winners bracket and the four losing teams will move into
the losers bracket. In Sunday's Championship Round's double elimination format
one team will advance from the losers bracket to challenge the team from the
winners bracket for the right to play for the division championship.
15) DISCLAIMER
The tournament
director, members of the tournament committee, the host soccer club and its
members, and board of directors, any participating associations colleges,
advertisers, school districts and recreation departments and related
municipalities will not be responsible for any expenses incurred by any team,
player or spectator nor will they be held liable for any injury of any player,
coach or spectator that may result from the participation in, or travel to and
from the tournament.
The tournament director
reserves the right to decide on all matters pertaining to the conduct and
administration of the tournament and their judgment shall be deemed as final
even if it is contrary to the rules and regulations as set forth above.